Game Dev • Programmer • Unity / C#

Building gameplay systems with performance and clarity in mind.

I'm Linnéa, a developer focused on gameplay programming, tools, and clean architecture. Here are selected projects with brief context and links.

  • Stockholm, Sweden
  • Unity • C# • Tools
  • Available for internship / junior roles

Highlights

  • Gameplay systems: combat, AI behaviors, puzzle tooling
  • Debug tooling: runtime panels, visualization
  • Performance: keeping gameplay code readable and efficient
Unity C# AI Tools Optimization

Projects

A few projects I’m proud of — more write-ups and links are being added as I polish each page.

GP1 project: Hoplet preview

Hoplet — 3D puzzle platformer

Unity • C# • Team Project • Accessibility constraint

Built in three weeks by a 12-student team as our first Futuregames project, Hoplet is a short puzzle platformer with Xbox Adaptive Controller support.

Jump across swaying lily pads, use your tongue to grapple onto glowing hook points, and swallow enemies to balloon into a rolling frog-ball. All while solving puzzles along the way.

  • Role: Programmer (team project)
  • Constraint: designed around accessibility controller input
  • My contributions: Adaptable puzzle tool system, Audio system
itch.io Repo Video
Image coming soon

Venator - Souls Like Combat focused

Unity • C# • Team Project • Root Motion-Driven Controller

More details soon. I'm currently preparing screenshots, write-up, and links.

  • Screenshots + breakdown in progress
Repo Notes
Image coming soon

Tic-Tac-Toe

Unity Editor • IMGUI • Telemetry

More details soon. I'm currently preparing screenshots, write-up, and links.

  • Screenshots + breakdown in progress
Repo Build

About

I'm a gameplay programmer working in Unity (C#), with a focus on systems, tools, and clean project structure. I enjoy building mechanics that feel good to use and are easy to iterate on in a team.

I'm currently looking for internship / junior roles and building up a portfolio of projects with write-ups.

What I'm looking for

  • Internship / junior gameplay programming
  • Unity / C# teams
  • Projects where tooling + iteration speed matters

Skills

Programming

C# Unity OOP Data-oriented thinking

Tools & Workflow

Contact

Best way to reach me: email or LinkedIn. I'm happy to chat about projects, internships, or collaboration.